There are six abilities:
- Strength (STR)
- Dexterity (DEX)
- Constitution (CON)
- Intelligence (INT)
- Wisdom (WIS)
- Charisma (CHA)
Each ability has a score that starts at 0 and typically goes up to 10. Unlike D&D, there is no separate concept of an “ability modifier”. In this game, your ability score is your ability modifier.
Strength, dexterity, and constitution are considered “physical” abilities. Intelligence, wisdom, and charisma are considered “mental” abilities.
Most skills are associated with two abilities. When calculating the bonus, round each item up.
STR | DEX | Total |
---|---|---|
4 | 6 | 5 (2+3) |
5 | 6 | 6 (3 from STR, 3 from DEX) |
5 | 5 | 6 (3 from STR, 3 from DEX) |
Ability | Associated Skills | Crafting |
---|---|---|
Strength | Intimidation Climb Jump Swim Fortitude Power | Blacksmithing |
Dexterity | Climp Jump Lockpicking Disable Device Reflex Stealth Sleight of Hand | Leatherworking |
Constitution | Swim Fortitude | — |
Intelligence | Deception Survival Medicine Awareness Lockpicking Disable Device | Alchemy |
Wisdom | Persuasion Survival Medicine Awareness Stealth Sleight of Hand Animal Handling Will Power | Woodcarving |
Charisma | Deception Persuasion Intimidation Flattery | — |
Leveling Up Ability Scores
You can increase your ability scores by training at a training location. Different places in the world exist to level up your ability.
Generally, gyms and are used to train physical skills, while schools can be used to train mental skills. There are special locations that can be used to train specific.
Every training location has a training rate, which is how quickly you can gain XP. Different schools can have a minimum ability score required.
Here is the XP required for each Ability Score
Level | XP required for this level | Total XP required | Skill training available |
---|---|---|---|
0 | 0 | 0 | Novice |
1 | 50 | 50 | |
2 | 50 | 100 | Apprentice |
3 | 100 | 200 | |
4 | 150 | 350 | Journeyman |
5 | 200 | 550 | |
6 | 250 | 800 | Expert |
7 | 300 | 1100 | |
8 | 400 | 1500 | Master |
9 | 500 | 2000 | |
10 | 500 | 2500 |