Off-the-cuff weapons
Simple weapons can be crafted and gathered from the environment. Things like
- R o c k
- Tree-based spear
- Clubs (tree, rock, rope)
- Whatever. Get creative ; )
Real Weapon and Armor Crafting
Crafting is a skill that can be trained. You don’t need to make any skill checks, however you do have to spend time on the thing. You also require tools to do it.
Crafting skill | Ability score |
---|---|
Blacksmithing | Strength |
Leatherworking | Dexterity |
Alchemy | Intelligence |
Woodcarving | Wisdom |
Blacksmithing
Requires a proper location
Leatherworking
Can be done on the road
When done in a proper location, the quality improves.
Alchemy
Players can craft potions if they have the ingredients.
Non-ideal location:
- Fire
- Alchemist tools
Ideal location also requires:
- Oven
- Wide, level, stable surfaces (like countertops, non-moving)
- Running water
Ideal locations:
- Lower DC by 3
Normal potion recipes cost 50gp each Rare potion recipes cost 100gp each
If the player beats a DC by 10 or more, they don’t have to roll DCs for that potion anymore.
Potion type | DC | Notes | Rarity | Ingredients |
---|---|---|---|---|
Restore | 10 | restores HP | Common | Lifeleaf |
Stone skin | 14 | Increases AC | Common | Mudshroom |
Resistance (Fire) | 14 | Half-damage from fire | Common | Firebell |
Immunity (Fire) | 20 | No damage from fire Can swim in lava | Very rare | 2 x Firebell Mudshroom |
Resistance (Ice) | 14 | Immune to cold weather effects Half-damage from ice attacks | Common | Waterbloom |
Immunity (Ice) | 20 | No damage from ice attacks | Very rare | |
Resistance (Lightning) | 14 | Common | ||
Immunity (Lightning) | 20 | Very rare | ||
Resistance (Poison) | 14 | Common | ||
Immunity (Poison) | 20 | Very rare | ||
Light | 16 | Potion provides light for X days where X is the number rolled | Rare | Sunflower |
Cure wounds | 16 | Restores X/4 wound slots (round up) where X is the number rolled Potion can be shared | Rare | 2 x Lifeleaf |
Booming | 20 | Creates an explosion deals X damage in an X-foot radius when vial is broken Failing the DC by more than 5 creates N/2 wounds, where N is the amount failed by | Very rare | Gun Tea |
Acid | deals damage when thrown at a target | |||
Shrinking | Rare | |||
Growth | Rare | |||
Stench | Just super smelly | Valerian | ||
Glue | Can be used to adhere two surfaces together The bond requires DC 20 check to break (what skill?); This DC decreases every | |||
Rage | Adds +5 to any strength-related attack Duration 4 hours | Bullweed | ||
Finesse | Adds +5 to any dexterity-related roll Duration 4 hours | |||
Brains | Adds +5 to any | |||
Sleep | 20 | Drinker must pass DC 20 fortitude or fall asleep for 10 x 3d3 minutes | Valerian | |
Poison | Nettles | |||
Waterbreathing | Windfern |
Different potions have different DCs
- Potion of restore: DC 10 (for restoring HP)
- Potion of stone skin: DC 14
- Potion of resistance (fire, ice, lightning, poison): DC 14
- Potion of cure wounds: DC 16 (for restoring wound slots)
- Potion of light
- Potion of fire, ice, poison, lightning
- Gunpowder
- Acid
- Shrinking
- Growth
- Glue
- Stench
- Rage (+Strength)
- Finesse (+Dexterity)
- Brains (+Intelligence) Rare
- Potion of Sleep
Ingredients:
- Lifeleaf
- Firebell
- Waterbloom
- Mudshroom
- Valerian (stink)
Players can attempt to craft up to 5 potions/day in a non-ideal location, or 10 potions/day in an ideal location. This process takes 5 hours.
When you drink a potion, the item ends up as an empty bottle.
All potions require an empty bottle. Bottles can be purchased at most general stores.
Woodcarving
Improved tree-based spears and clubs