Instead of leveling up your character, you level-up your abilities and skills. This gives you full freedom to choose how your character grows over time.

Gold and XP

In this game, there is very little difference between “XP” and gold. Players earn gold for winning encounters and clearing dungeons, but no XP is granted. Players can then spend that gold to purchase equipment, train their skills (i.e. gain “XP”), or learn new feats. The amount of gold spent equals the amount of XP gained. See Downtime for how training works.

Every ability and skill has its own separate XP bar that goes up as you train that skill.

Some encounters might not make any sense to gain gold. In those cases, players will receive the gold at the next opportunity. The DM is keeping track.

Proficiency Levels

There are five trained proficiency levels, which affect your skill rolls and what level of training you have access to.

LevelSkill checks
Untrained1d12 plus bonuses
Novice1d14 plus bonuses
Apprentice1d16 plus bonuses
Adept1d20 plus bonuses
Expert1d24 plus bonuses
Master1d30 plus bonuses

Training

Abilities can be trained.

  • Novice Training is training for idiots. It’s reserved for people that are level 0. Players can spend 20 gold per day on basic training. The resources at these schools are tight, so it’s
  • Apprentice Training. Apprentices are trained, but still new, hence the name. Players can spend up to 40 gold per day on apprentice training.
  • Journeyman Training. Journeymen are trained and skilled, and so they have access to better (and more expensive) teachers. Players can spend up to 60 gold per day on journeyman training.
  • Expert Training. Experts are very skilled and highly paid. Players can spend up to 80 gold per day on expert training.
  • Master Training. Masters are not that different from experts. Players can spend up to 100 gold per day on master training.

In an ideal situation, it takes 39 days of training to level up an ability to level 10.